


Turns out this was a Mega Man fan game all along, and not particularly subtle about it. I'd seen screenshots of this Japanese Indie platformer, and of course that name stands out quite a bit, but I guess I never paid enough attention to what exactly RosenkreuzStilette was all about beyond its veneer of magical anime girls in trouble. I have some much longer games waiting on the sidelines of course, but finding the right time for them is going to be a challenge (and I can't imagine I'll squeeze in too many other 2017 games on those months - it's why it's important to keep the completion average high for the time being if I still want to hit 100 by December). I think each of these four games took around one or two sessions to complete, though not without some difficulty. Many short and sweet affairs from the Indie corner of my 2017 backlog this time I've been so focused on completing Dragon Quest XI by the end of the month (I am currently in its substantial "post-game" chapter, so I've no idea how much is left) that I barely had time for both the following and the usual Indie Game of the Week rabble. Much like an academically-reviewed Navarro stream things are trucking along smoothly here with Dredge of Seventeen, March adding another four games to the list to bring us up to a not-so-round total of 79 list entries. For more information and statistics on this project, be sure to check out this Intro blog. As my backlog-related project for this year I'm looking to build a list of a hundred great games that debuted at some point in 2017, making sure to hit all the important stops along the way.

When it comes to game releases every year has its big headliners and hidden gems, but none were more packed than 2017.
