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Serpent in the staglands guide
Serpent in the staglands guide













serpent in the staglands guide serpent in the staglands guide

You give a speedrunner a rocket launcher and they'll give you a shortcut. This repeat visit by triblast is for the 360 while the last was PC. Not finding that line fine enough for their tastes, 'triblast55' makes sure to be 100% stealthy while reaching the good ending on "hard" in 1:45:35, but at least they've been modest enough to segment it. You need to find ways to keep the bomb-happy beatniks trusty enough to let you in on their schemes while avoiding extravagant bloodshed. It's interesting because it's not just a plot point, but a mechanic that you're constantly being evaluated for. In Tom Clancy's Splinter Cell: Double Agent you do indeed tread a fine line in your double service of the terrorists and counter-terrorists of the near future.

serpent in the staglands guide

Commandeering the carrier, we've got a first-timer (a surprising number of runners on the front page are that btw) 'BadJim' giving orders and piloting futuristic vehicles through 21 missions in 2:15:54.Īnd here's another one with an interesting, unique concept. Let them not be purportlessly spoiled though. Hostile Waters itself took its basic concept from a far older game called Carrier Command (from 1988) but you can't blame Rage Games for lack of original ideas when you've been told about the movements of its narrative. I believe Gray Goo might have done something similar, but this was back in 2001. What's immediately appealing about the action RTS Hostile Waters: Antaeus Rising is it allows you to redesign the composition of your air- and landborne forces at any time and work the nano reassembly gear onboard your carrier to effect the changes.















Serpent in the staglands guide